Bomber Game Kit

The Bomber Game Kit allows you create a 2D Bomberman style game. It offers all the features needed to make a mobile friendly bomber game.

S-Quest

S-Quest is a quest/mission builder for Unity3D. It allows you to create advanced quests easily without coding. S-Quest is suitable for all types of games, you can customize it to fit all your projects. S-Quest also includes a player experience and level manager, quest log and an objectives bar.

2D Endless Runner Kit

The 2D Endless Runner Kit offers all the features needed to create your own high quality and mobile friendly 2D endless runner game.

S-Inventory

This is an inventory system that anyone can setup in few minutes. This system is easy to edit from the inspector without having to modify scripts. It’s suitable for RPG games. This inventory system also includes an equipment system, merchant system, crafting system and a skill bar system.

Block Crusher Kit

A fun and addictive game where your goal is to destroy as many blocks as possible before your screen fills!


WHAT OTHERS SAY ABOUT OUR ASSETS:

I picked this product up on the Asset Store during a sale. This is a most excellent asset that has clear and easy to read source code. For beginning Unity3D developers the source alone is a great purchase to see how a full project can be implemented in Unity 3D. Furthermore the code will soon be available in JS and C#. If you have the specific need for a quest system, this has the basics and a solid design that can be used as a springboard for your own game. Finally, the support I have received has been excellent. A clear well written response within 8 hours of my request and consistent communication ever sense. Once again we have a great developer on the Unity Asset store that stands behind their product and works to improve it. AAA+

S-Quest

WizardGameDev
There are a lot of inventory systems with bells and whistles that might not be used as often (but you still end up paying for it!), but I found S-Inventory to be a solid system with the essentials in place. Having modular assets that could work well together (e.g. S-Quest), makes a lot more sense than having one bulky framework that would limit or cause conflicts when using other assets to manage game components. The developer is very helpful and I recommend supporting his work!

S-Inventory

LadyAth