Unity RTS Engine

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Builder Component

Add the Builder component to the main unit’s object so that the unit can construct buildings.


  1. Construction Object: A child object of the main unit object which is activated when the unit is actively constructing a building.
  2. Construct Free Buildings: When enabled, then the builder will be able to construct free buildings (buildings that do not belong to any faction).
  3. Health Per Second: The amount of health points that the building that is getting constructed receives per second.
  4. Auto Build: When this option is enabled, the builder will be able to automatically search for buildings that need construction and construct them. The Search Reload field defines the time period at which the unit looks for buildings to construct and the Search Range field is how far the unit is willing to search for buildings to construct.
  5. Restrictions: A list of either building codes or categories which the builder will not be able to place or construct.
  6. Source Effect: An effect object that is spawned on the builder when it is actively constructing a building.
  7. Target Effect: An effect object that is spawned on the building that’s being constructed.
  8. Construction Order Audio: An audio clip that is played when the player orders the builder to construct a building.
  9. Construction Audio: An array of audio clips from which a random is played and looped when the unit is actively constructing a building.
  10. Task UI: Allows to display a dedicated task for the builder in the task panel when it’s selected.
    1. Enabled: Only when this field is checked will the task be displayed.
    2. Icon: The task’s icon that will be displayed.
    3. Panel Category: In which task panel UI category will the task appear. For more information about UI task panel categories, check out the UI Manager.

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