The Task Manager component is responsible for launching built-in tasks and tasks defined in the Task Launcher component.
When you’re creating a new map using the RTS Engine menu editor, this component is attached to an object called “TaskManager”.
- Unit Component Tasks: Settings regarding unit component related tasks (unit movement, builder, resource collector, healer and converter components):
- Change Mouse Texture: When enabled, this will change the mouse texture to the correspondent task that the player is asking the unit to do (for example, when the player clicks on the attack task in the task panel while this option is enabled, the mouse cursor will turn into the Attack Task Icon and once the player picks a target, the mouse cursor will have its default sprite again).
- Default Cursor Sprite: Allows to override the default OS mouse cursor. When left unassigned, the default OS mouse cursor will be used.
- Custom Cursor Hotspot: When a default cursor sprite is assigned, you’re able to select a custom hotspot position for it.