A Multiplayer Menu allows the player to pick a host/join a local/internet. To create this menu:
Create a new scene. In the editor top menu, choose “RTS Engine” → “Multiplayer Menu”. This will spawn an example of the multiplayer menu’s with all the UI elements and the required scripts.
In UNET multiplayer, the “NetworkManager_UNET” (which is inherited from the Network Lobby Manager component) is the main component that manages a multiplayer game in the RTS Engine. This component can be found on the “MultiplayerManager_UNET” object and can be broken down into two parts: Default Network Lobby Manager fields & fields that belong to the extended Network Manager_UNET component.