The Movement Manager component manages unit movement in the game.
When you’re creating a new map using the RTS Engine menu editor, this component is attached to an object called “MovementManager”.
- Stopping Distance: When the unit’s distance to its target position reaches this value then the movement will stop and the destination will be marked as reached.
- Movement Target Effect: An Effect Object that appears on the destination chosen by the player to move selected unit(s) to.
- Terrain Attack Target Effect: An Effect Object that appears on the terrain attack target when the player uses one of its selected units to launch a terrain attack. To enable and to find more information regarding terrain attacks, check Attack Manager.