Unity RTS Engine

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Movement Formation

The Movement Formation field defines how multiple units of the same type behave when moving in a group. This field can be found on the following components:

The following are the currently available formation types and their settings:


Circle Formation: The group of units will form a circle around the movement target position.


Row Formation: The group of units will form consecutive rows that face the movement target position.

  1. Amount Per Row: Each row will include at most this amount of units.
  2. Max Empty Rows: If the Movement Manager fails to generate this amount of rows (meaning that it can not find any valid position in the row it is looking at) then it will switch to a circle formation in order to avoid long computations due to reaching invalid areas of the map.

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