1. Home
  2. Unity RTS Engine
  3. Buildings
  4. Capital Buildings

Capital Buildings

Now that we know how to create a building, let’s go ahead and create a capital building for each faction. A capital building is regular building that must pre-exist in the map. Meaning that the “Placed By Default” bool in the building’s component must be set to true. It also must have a border component, meaning because it’s the first building that will be available for the faction, therefore it must start by providing a territory for the faction. In the end, drag and drop each faction’s capital building in its field in the Game Manager.

How can we help?