Unity RTS Engine

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Building Placement

The Building Placement component handles placing buildings for the player controlled faction.

When you’re creating a new map using the RTS Engine menu, this component is attached to an object called “BuildingsManager”.

  1. All Buildings: A list that holds all the buildings prefabs that the player’s faction can build. If there are buildings that are faction-specific, do not include them in this list. They will be automatically added if they are defined correctly in the Game Manager.
  2. Building Y Offset: This value will be added to the building’s position on the y axis when it is placed on the map.
  3. Hold And Spawn: If activated, this will allow the player to keep placing the same building over and over while holding the Hold And Spawn Key.
  4. Can Rotate: Enable to allow the player to rotate buildings when placing them.
  5. Positive/Negative Rotation Keys: If building rotation on placement is enabled, those two keys represent the keys that the player has to press in order to rotate the building in a positive/negative direction.
  6. Rotation Speed: If building rotation on placement is enabled, this value is the speed at which buildings will rotated.
  7. Free Buildings: All buildings that have “Free Building” enabled must be in this list.
  8. Free Building Selection Color: When a selection a building that does not belong to any faction, this is the color of the selection texture.
  9. Send To Build Audio: Audio clip played when the player sends a unit to build a building.
  10. Place Building Audio: Audio clip played when the player places a building.

The same object holding this component also has the Building Manager component which includes methods used by building-related component. However, it doesn’t have any fields to set.

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