Buildings are definitely vital for any RTS game. Creating and customizing buildings with the RTS Engine has never been easier.
Create a new empty object which will be the parent object of the building. Set the layer of this object to “Building”. Then drag and drop the building’s model as a child object of the building parent object. All the building’s model objects must have “Building” as a layer. Make sure that when the building’s parent object is placed at the same Y-Axis as the terrain, the building’s model is completely over the terrain and is totally visible.