Unity RTS Engine

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Audio Clip Field

Each field in the inspector of the RTS Engine components that requires to input an audio clip is supported by the AudioClipFetcher property. It allows to define a set of AudioClip instances and retrieve one of them each time depending on the chosen type.

As an example, here’s the selection audio field of a unit:

  1. Fetch Type: How would the audio clip be fetched each time?
    1. Random: One audio clip is randomly chosen each time.
    2. Random No Rep: One audio clip is randomly chosen each time with the guarantee that the same audio clip will not be chosen consecutively.
    3. In Order: Fetch audio clips in the order they were defined in.
  2. Audio Clips: An array of audio clips that can be potentially fetched.

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