Unity RTS Engine

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Multiple Attack Manager

Add the Multiple Attack Manager component to faction entities (units or buildings) with multiple attack components attached to them to allow them to switch between these attacks.


  1. Can Switch Attacks: When enabled then the player can change the Attack component that the faction entity is using from the task panel.
  2. Revert Back To Basic: When enabled, the unit will automatically switch back to its basic attack type after launching a non-basic attack.
  3. Switch Attack Task Category: Task category of the tasks that allow the player to switch the attack component. For more about task categories, check out the UI Manager.

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