Add the Multiple Attack Manager component to faction entities (units or buildings) with multiple attack components attached to them to allow them to switch between these attacks.
- Can Switch Attacks: When enabled then the player can change the Attack component that the faction entity is using from the task panel.
- Revert Back To Basic: When enabled, the unit will automatically switch back to its basic attack type after launching a non-basic attack.
- Switch Attack Task Category: Task category of the tasks that allow the player to switch the attack component. For more about task categories, check out the UI Manager.