2D Endless Runner Kit

big2

The 2D Endless Runner Kit offers all the features needed to create your own high quality and mobile friendly 2D endless runner game.

  • Unity 5 support
  • Mobile friendly.
  • Unity 4.6 UI support.
  • Create obstacles, coins and power-ups using waves: arrange them in the scene view, put them in prefabs and let the magic happen!
  • Object recycling for obstacles, coins, power-ups, background layers and particle effects for smooth performance on mobile devices.
  • Power-ups: Spawn-able and consumable power-ups. Create and customize power-ups (duration, display on shop, upgrades, multiple effects).
  • Customizable movement mechanic.
  • Create multiple characters for your game, customize them and make them purchasable with in-game coins.
  • Endless missions: Create missions using 14 types of unique goals and make them repeatable with increasing difficulty.
  • Daily Challenge: Reward players with in-game items when they collect 3 items each day (consecutive days = bigger reward).
  • Detailed documentation and fully commented code.

Demo:

WebPlayer Demo

Documentation:

Online Documentation

Other Links:

Unity3D Forums Thread

Show ChangeLog

ChangeLog:

 v1.01 – 14/07/2014:

Initial release.

v1.02 – 28/07/2014:

– Fixed the sorting layers bug.
– You can now set the price of the head start from the inspector.
– Changed the theme and most assets (sprties, buttons, etc…) of the demo scene.
– Added particle effects for the demo scene.
– Updated the documentation.

v1.03 – 26/08/2014:

– Changed the whole power-up system.
– Two types of power-ups: spawn-able ones and consumable ones.
– Customize always everything when creating power-ups.
– Power-ups can have multiple effects.
– Changed the power-up use mission type.

v1.02 – 28/07/2014:

– Added an animator for the player including four main states: going up, going down, idle and death state.
– Fixed a rotation bug when player has been revived.
– You can choose the revive price (in coins) from the inspector.

v1.03 – 26/08/2014:

– Changed the whole power-up system.
– Two types of power-ups: spawn-able ones and consumable ones.
– Customize always everything when creating power-ups.
– Power-ups can have multiple effects.
– Changed the power-up use mission type.

v1.035 – 06/10/2014:

– Added an animator for the player including four main states: going up, going down, idle and death state.
– Fixed a rotation bug when player has been revived.
– You can choose the revive price (in coins) from the inspector.

v1.04 – 08/06/2015:

– New graphics.
– Unity 4.6 UI support.
– Unity 5 support.

v1.05 – 08/11/2015:

– Fixed a bug in saving music and audio effects settings.
– Added a new type of power-up: Power-UPs that are purchasable from the shop yet they spawn randomly like regular power-ups.

v1.06 – 17/12/2015:

– Fixed a small bug in the mission notification message.
– Added the option to have custom enemy waves for each character.
– Added the option to have custom background layers for each character.
– Added the option to have custom sound effects for each character.

v1.07 – 22/01/2016:

– Added object recycling for waves, particle effects (coins related) and background layers.
– Code optimization for better performance on mobile devices.
– Improved the way custom character background layers/waves are created.
– Improved the level object movement for better performance.
– Improved the player interaction with level objects for better performance.

Hide ChangeLog